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#31 |
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Unbelievably Awesomely
Join Date: Dec 2009
Location: Belgium
Posts: 269
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imo the only thing that would be played in the end ( except banes ) = Thieves and scouts...
and scarse they are indeed... ![]() imagine this then ... a full world with thieves and scouts where you cant pickpocket anybody that would be not as fun as supposed to be i guess ... the game is already more interesting if they would only allow 1 account/pc, so the majority wont be albe to multibox for evacs, therefor the loot and the agro would be more when you pvp/pickpocket. Auction house would deal with the shouts/spam in SDR , so i find that not a bad id.I find it pretty nice to cut of some safezones, like for example the one on oblivion runegate, or the safehold on mael...
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#32 | |
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The Deadskin Masks
Join Date: Jul 2009
Posts: 748
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#33 | |
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Order of the Pink Pansies
Join Date: Jan 2010
Posts: 693
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You might be right that that would be how it started and everyone would play theives and scouts, but eventually the newness would wear off, the need for trade would be necessary, and people would have to start doing things differently. It couldn't stay like that. Nothing would ever get done. And in games that have implemented stealing in cities, it didn't work like that either. It's not like people wouldn't adapt to there being theives around. Opportunities would be relatively infrequent, which would drop the number of thieves down dramatically. It would be speed of the theif vs. speed of the potential victim to get the trade over with and the speed of the victim to get the goods into the bursar. I had virtually no problems in UO because you learn how to deal with your environment. The benefit is that the possibility is there and caution has to be used in EVERY situation. |
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#34 | ||
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Dark Order of Caine
Join Date: Oct 2009
Location: UK
Posts: 223
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#35 | |
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Unbelievably Awesomely
Join Date: Dec 2009
Location: Belgium
Posts: 269
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( maybe im seeing this wrong , i dunno, but thats my opinion)
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#36 |
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The Black Council
Join Date: Jul 2009
Location: SDR BBQ Bar
Posts: 4,671
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#37 |
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Sea Dog's Rest
Join Date: Jan 2010
Posts: 2,021
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I'm actually with Blas on this one. I think noob island should be safe, but everywhere else....
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#38 |
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Pirates of the Caribbean
Join Date: Dec 2009
Posts: 1,461
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In my opinion shadowbane offers enough hardcore PvP. Especially new people need some place where they can stay and communicate with out having their level of frustration raised. Noob Island doesnt allow for this long enough.
Just because shadowbane is somewhat in the hardcore pvp niche, it doesnt mean we have to take it to the extremes. If you consider that to be carebear, great...That means we're talking about the definition of the word "carebear". In the end this kind of view would lead to a game with no safe zones, lootable equipment, stats/level deranking on death, no guilds (because that means helping each other, so it's carebear!)... etc. Sounds great for some really hard core griefers, but even in shadowbane those would only make up for a very small part of the population. They also need someone to grief... well. |
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#39 | |
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Retribution
Join Date: Jan 2010
Location: Memphis TN
Posts: 646
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#40 |
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Errant
Join Date: Oct 2009
Location: Ze shadows unzer your bedz...
Posts: 440
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Make all the safe realms open pvp and keep only 1 safezone in the entire map.
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